![]() ![]() I think she traditionally uses it as a boomerang type item, so for D&D purposes, we stat-ed as a dagger. The javelin is presumably meant to offer a Barbarian a ranged attack option (in addition to throwing the handaxes), and I decided a shortbow is more in theme with Wonder Woman.Īnother iconic Wonder Woman item is her tiara, which is said to be so sharp it has cut Superman. They also start with four javelins, which I subbed out for a shortbow and 10 arrows. For this build, we leaned into axes, which is consistent with a Barbarian's starting equipment. While Wonder Woman in the movies has a sword, in the comic books she's usually depicted with an axe. But if you wanted to make the Lasso of Truth ever more powerful and true to character, you could also give it some charges of the Zone of Truth spell. The Lasso will allow her to use her proficiency bonus on Insight checks (to help discern if others are lying), and the Bracelets give her a +1 to AC. ever.) are basically game-breaking, so I’ve adapted them for D&D. Her Lasso of Truth and Bracelets of Submission (worst. Wonder Woman has some pretty dope equipment-not all of which she’ll be able to take into a D&D game. You may also be able to use the official Noble Background to achieve a similar result. ![]() Thus, a Diplomat Background allowed Diana to have proficiency in Persuasion and Perception, rounding out some of her skills that were left lacking by the Standard Array. Generally, a Background gives a player proficiency in 2 skills, an additional language, some starting equipment, and maybe a tool proficiency. A custom Background is very easy to create under the rules detailed in the PHB. Eagle is a natural fit thanks to Wonder Woman’s Breastplate, and the eagle powers makes her slightly more nimble during combat.įor her Background, I created a Diplomat Background, which draws on her longstanding experience working with other groups and nations. At Level 3, Barbarians get their Path, and in this case, I chose Path of the Totem Warrior: Eagle. Now, just to give you a better idea of the character build, I’ve started her at Level 3. But Wonder Woman is known for her love and sense of justice, which can just as easily fuel a rage like passion. Now Barbarians are generally defined by their Rage, which Wonder Woman admittedly has very little of. Barbarian is a good fit because the Barbarian tribes are set apart from the rest of society, reminiscent of Diana’s home of Themyscira. Then for the class, I chose a Strength build Barbarian. Plus the Aasimar +2 bump means that Wonder Woman isn’t bad at any skill.īut if you don’t have access to Volo’s Guide, a Human build would also work. She's not known for intimidating foes and she actively never deceives them, so a high stat score in those skills would be wasted. ![]() But since I used the Standard Array, a bad stat had to go somewhere, and I decided to put it in Charisma since Wonder Woman’s only Charisma skill tends to be in Persuasion. Wonder Woman is a fantastic orator, who inspires people to follow her example. In particular, Protector Aasimars have a feature that allows them to fly, which Wonder Woman can do depending on which iteration of Wonder Woman you reference.Īasimar also has the advantage of giving Diana a +2 to Charisma. I went with Aasimar (a Celestial race detailed in Volo’s Guide) because the gods granted Wonder Woman her power, and that seemed like a pretty compelling argument for a celestial race. For the race, you want either Human or Aasimar. ![]()
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